The performance of video game industry - Configuring inter-organizational agility for digital innovation and internationalization

The focus of our project is to investigate the development of computer games and especially the cooperation between the gaming company and various external players. Data has been collected from over 100 Swedish game developer firms.

Description

Our research contributes to the ongoing debate on how innovating firms can best utilize and capture value in the innovation process that incorporates resources crossing the organizational boundary (Chesbrough et al., 2018). In addition, this research further the theory development in digital innovation as its characteristics are markedly different from that of conventional innovation (Nambisan et al., 2019). Engaging user communities in the process, enables firms to gain insights, enhance user experience, and ensure market fit. As they are international by nature, also means that user communities provide access to various international markets and that thereby are important in the internationalization strategy of firms.

Project leader: Desirée Holm
Co-investigators: David Sörhammar, Martin Johanson, Sabrina Thornton

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