Deep Games
Course, Master's level, 5SD308
Autumn 2024 Autumn 2024, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 2 September 2024–10 November 2024
- Language of instruction
- English
- Entry requirements
-
120 credits. Proficiency in English equivalent to the general entry requirements for first-cycle (Bachelor's level) studies.
- Application deadline
- 15 April 2024
- Application code
- UU-54816
Admitted or on the waiting list?
- Registration period
- 25 July 2024–1 September 2024
- Information on registration from the department
About the course
This course combines seminars with game design workshops in order to explore - theoretically and practically - how to design games that can illuminate the human condition and contribute to a meaningful life. We will look to your own personal experiences as inspiration sources for game ideas and use metaphor and analogy to create games on complex, abstract concepts, such as loyalty, dignity, courage or trust.
Furthermore, we will draw on a range of theories and methods from relevant disciplines outside game design to expand our conception of what games can be and how they can impact players in a profound way. Theoretical frameworks are then tested through application to practical game design. This course provides you with opportunities to incubate a topic for a future degree project.
Reading list
No reading list found.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study Administrator Carina Dahlström, Visby
- studentservice-cg@uu.se