Bachelor's Programme in Game Design and Programming

180 credits

Programme syllabus, HSP1K

Code
HSP1K
Finalised by
The Faculty Board of Arts, 4 June 2024
Registration number
HISTFILFAK 2024/28
Responsible faculty
Faculty of Arts
Responsible department
Department of Game Design

Entry requirements

General entry requirements for first-cycle (Bachelor's level) studies in Sweden. Also required is advanced level mathematics (equivalent of Swedish course Mathematics 3c).

Proficiency in English equivalent to the Swedish upper secondary course English 6. This requirement can be met either by achieving the required score on an internationally recognised test, or by previous upper secondary or university studies in some countries. Detailed instructions on how to provide evidence of your English proficiency are available at universityadmissions.se.

Aims

The programme aims at offering the students an education which prepares them for professional work in the games industry, as a private entrepreneur, or for continued academic work within the areas of Game Design and Software engineering (game programming)

Learning outcomes

Knowledge and understanding

Upon completing the program, students should be able to:

  • demonstrate solid knowledge and a good understanding of games and game design as interactive cultural forms and means of communication
  • explain and critically analyse external factors that influence the development of game design and game programming
  • demonstrate knowledge of available methods in game design and game programming
  • navigate current research and professional issues in game design and game programming.

Skills and Abilities

Upon completing the program, students should be able to:

  • independently identify, formulate, and solve problems, and complete tasks within given time frames
  • communicate clearly and accessibly in both speech and writing, with good transparency and a high level of problematization
  • identify and formulate questions, seek and gather information individually and in teams
  • apply their knowledge of game design and game programming in a broader scientific and societal context
  • through the development of a game, create a technical and aesthetic product designed to capture and maintain the interest of a target audience.

Values and Attitudes

Upon completing the program, students should be able to:

  • collaborate in interdisciplinary project groups and evaluate their own work
  • show progression in their scientific approach
  • critically evaluate scientific arguments using fundamental theory and methods in game design
  • demonstrate broad knowledge in scientific and professional areas that contextualize the role of games and game design in societal and ethical contexts.

Layout of the programme

The programme comprises three years of full-time study (180 credits), spread over 6 semesters with courses worth 30 credits per semester.

Year 1 (Semesters 1-2):

Students are introduced to game design and programming through practical development of basic games. In the second semester, students also take a course in mathematics for game and graphics programming. Semesters 1-2 also include an introduction to academic studies and a scientific approach.

Year 2 (Semesters 3-4):

Studies deepen in game design with more extensive game systems and complex designs. Programming courses during this period build on first-year knowledge, and students develop more complex technical solutions for creating more advanced games.

Year 3 (Semesters 5-6):

The 5th semester consists of 30 credits of elective courses. Students can choose courses in game design and software engineering or in entirely different subjects. They can also apply for internships in game design or study abroad. In the final (6th) semester students focus on advanced courses, including one elective course (7.5 credits), a theory and methodology course (7.5 credits), and a final independent thesis project (15 credits).

Instruction

Instructions follows from each course syllabi.

Degree

The program leads to a Bachelor of Arts degree with a major in Game Design.

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