Real-Time Graphics Programming for Games 1
7.5 credits
Reading list, Bachelor's level, 5SD805
Main group 1
The Course litterature consists of free online resources and scientific papers.
- Akenine-Möller, Tomas; Haines, Eric; Hoffman, Naty, Real-time rendering, 3rd ed., Wellesley, Mass., A.K. Peters, cop. 2008 (The book will be provided digitally, if you participate in the course.)
- Gregory, Jason, Game engine architecture, Third edition, Boca Raton, Taylor & Francis, CRC Press, [2018] (The book will be accessible digitally when you participate in the course.)
- Shreiner, Dave. et al., OpenGL programming guide: the official guide to learning OpenGL, version 4.3, Eighth edition., Upper Saddle River, NJ, Addison-Wesley, 2013