Transformative Game Design 1
7.5 credits
Reading list, Master's level, 5SD316
A revised version of the reading list is available.
Required Readings
All course literature is available as digital resources for students in the course. This list is supplemented with videos and recommended literature on the course page.
- White, William J. et al., 4 Tabletop Role-Playing Games, Part of: Role-playing game studies: transmedia foundations, New York, Routledge, 2018, p. 63–86Compulsory (23 pages)
- Harvainen, J. Tuomas et al., 5 Live Action Role-playing Games, Part of: Role-playing game studies: transmedia foundations, New York, Routledge, 2018, p. 87–106Compulsory (19 pages)
- Aarebrot, Erik; Nielsen, Martin, Prisoner for a Day: Creating a Game Without Winners, Oslo, Norway:Fantasiforbundet (ed. Martin Eckoff Andresen), 2012, In Playing the Learning Game: A Practical Introduction to Educational RoleplayingCompulsory (The article will be provided as digital resource in the course.)
- Balzac, Stephen, The Use of Structured Goal Setting in Simulation Design, Los Angeles, CA:Wyrd Con, 2013, Wyrd Con Companion Book 2013- free accessCompulsory
- Barkholt-Spangsbo, Troels; Heebøll Arbjørn, Jesper, Emergent Stories and Directed Narratives, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019Compulsory (pp. 121–130 (9 pages))
- Bartenstein, Lennart, Larp in Cognitive Behavioral Therapy: Making Larp a Standard Method, Nordiclarp.org, April 22, 2022, On Line Article - Free AccessCompulsory
- Beltrán, Whitney Strix, Why Minority Settings in RPGs Matter, Tor.com, 2015, Tor.com, April 27 - Full online articleCompulsory
- Bloom's Taxonomy is a Hierarchical Framework for Cognition and Learning Objectives, TeachThought University, 2022, TeachThought Staff - web pageCompulsory
- Bowman, Sarah Lynne, Educational Live Action Role-playing Games: A Secondary Literature Review, Los Angeles, CA: Wyrd Con, 2014, Wyrd Con Companion Book 2014 - free accessCompulsory
- Bowman, Sarah Lynne, Immersion into LARP: Theories of Embodied Narrative Experience, First Person Scholar, March 8, 2017, Full Online ArticleCompulsory
- Bowman, Sarah Lynne, The Mixing Desk of Edu-Larp, Workshop for Edu-Larp Conference 2018/Dept. for Game Design, 2018, Workshop for Edu-Larp Conference (login required)Compulsory
- Brind, Simon, Narrative Design, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019Compulsory (pp. 110–120 (10 pages))
- Brown, Maury, Creating a Culture of Trust through Safety and Calibration Larp Mechanics, Nordiclarp.org, 2016, Nordiclarp.org, September 9Compulsory
- Brown, Maury Elizabeth; Morrow, Benjamin A., The Trouble with Gender in Larp, Analog Game Studies, 2015, Analog Game Studies II, no. VI (September 13)Compulsory
- Brown, Maury; Morrow, Benjamin A., Breaking the Alibi: Fostering Empathy by Reuniting the Player and Character, Los Angeles, CA: Wyrd Con., 2015, Wyrd Con Companion Book 2015 - pdfCompulsory
- Brown, Maury, Post-Play Activities for Larp: Methods and Challenges, Analog Game Studies, 2018, Analog Game Studies V, no. II (June 2)Compulsory
- Bruun, Jesper, Pre-larp Workshops as Learning Situations - Matching Intentions with Outcome, Nordiclarp.org, 2011, Think Larp: Academic Writings from KP2011Compulsory
- Burns, Dylan, The Therapy Game: Nordic Larp, Psychotherapy, and Player Safety, Los Angeles, CA: Wyrd Con., 2014, Wyrd Con Companion Book 2014 - free accessCompulsory
- Crookall, David, Engaging (in) Gameplay and (in) Debriefing, Part of: Simulation & gaming, vol. 45, no. 4-5, 2014, p. 416–427Compulsory (11 pages)
- Dahlberg, Johan; Back, Jon, Rules are Magic: What Larp Can Learn From Narrative RPGs, Nordiclarp.org, 2021, Nordiclarp.org, May 31Compulsory
- Dashiell, Steven, Rules Lawyering as Symbolic and Linguistic Capital, Analog Game Studies, 2017, Analog Game Studies IV, no. V (November 29)Compulsory
- Deterding, Sebastian, Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play, Part of: Games and culture, vol. 13, no. 3, 2018, p. 260–279, Online Article - Free AccessCompulsory (19 pages)
- Fatland, Eirik, The Play of Fates (or: How to Make Rail-roading Legal), fate.laiv.org, 2000, Full Online ArticleCompulsory
- George, Ajit, Ajit George: The Beautiful Challenge Of Bringing India To D&D's Ravenloft, Department of Game Design/terribleminds, 2021, Chuck Wendig: Terrible Minds, November 18Compulsory
- Koljonen, Johanna et al., Glossary, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 411–419Compulsory
- Henriksen, Thomas Duus, Games and Creativity Learning, Part of: Role, play, art: collected experiences of role-playing: [published in conjunction with the 10th Knutpunkt Convention], Stockholm, Föreningen Knutpunkt, 2006, p. 3–16Compulsory (13 pages)
- Henry, Elsa S., Reimagining Disability in Role-Playing Games, Analog Game Studies, 2015, Analog Game Studies II, no. II (February 2)Compulsory
- Holkar, Mo, History, Herstory and Theirstory: Representation of Gender and Class in Larps with a Historical Setting, Nordiclarp.org, 2017, Nordiclarp.org_Opinion, February 16Compulsory (Also in: "Once Upon a Nordic Larp... Twenty Years of Playing Stories", edited by Martine Svanevik, Linn Carin Andreassen, Simon Brind, Elin Nilsen, and Grethe Sofie Bulterud Strand, 161–166. Oslo, Norway: Knutepunkt. (The book is not for sale))
- Holkar, Mo, Real Men - Defining Gender Identities, Nordiclarp.org, 2016, Nordiclarp.org, November 30Compulsory
- Holkar, Mo, Workshop Practice: A Functional Workshop Structure Method., Denmark: Rollespils Akademiet, 2015, The Knudepunkt 2015 Companion Book (Charles Bo Nielsen ed.) pdf.Compulsory (pp. 148–155 (7 pages))
- Brown, Maury et al., Immerton: A Society of Women, ETC Press, 2018, In Shuffling the Deck: The Knutpunkt 2018 Color Printed CompanionCompulsory (pp. 41–52 (11 pages))
- Jones, Shelly, Blinded by the Roll: The Critical Fail of Disability in D&D, Analog Game Studies, 2018, Analog Game Studies V, no. I (March 5)Compulsory
- Kangas, Kaisa, Playing the Stories of Others, Nordiclarp.org, 2017, Nordiclarp.org, February 18Compulsory
- Koljonen, Johanna, Larp Safety Design Fundamentals, Japanese Journal of Analog Role-Playing Game Studies, 2020, Full online article (pdf)Compulsory
- Mochocki, Michal, Edu-Larp as Revision of Subject-Matter Knowledge, Part of: International journal of role-playing, no. 4, 2013, p. 55–75, Full online articleCompulsory (20 pages)
- Montero, Espe, Structured Feedback, Nordiclarp.org, 2021, Nordiclarp, December 13Compulsory
- Reflecting for Self-Awareness, The University of Edinburgh, 2019, Reflector´s Toolkit - Full online articleCompulsory
- Reflecting on Experience: A Range of Models That Can Be Used to Prompt and Structure Reflection on Experience, The University of Edinburgh, 2021, Reflector´s Toolkit - Full online articleCompulsory
- Stang, Sarah, The Fiend Folio's Female Fiends: Kelpies, Vampires, and Demon Queens, Analog Game Studies, 2021, Analog Game Studies, Special Issues: The Fiend Folio (October 10)Compulsory
- Stenros, Jaakko; Montola, Markus, Basic Concepts in Larp Design, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 16–21Compulsory (5 pages)
- Torner, Evan, RPG Theorizing by Designers and Players, Part of: Role-playing game studies: transmedia foundations, New York, Routledge, 2018, p. 191–212Compulsory (21 pages)
- Waern, Annika, How to Gather Feedback from Players, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 373–388Compulsory (15 pages)
- Wilson, Danny, Designing the Mechanics You Need, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 238–250Compulsory (12 pages)
All course literature is available as digital resources for students in the course. This list is supplemented with videos and recommended literature on the course page.
* Compulsory