Critical Making
7.5 credits
Reading list, Master's level, 5SD312
Main group 1
- Fan, Lai-Tse; Grey, Kishonna; Kadir, Aynur, How to Design Games that Promote Racial Equity, University of Waterloo, 2021, Link to Article (pdf)Compulsory
- Foasberg, Nancy, The Problematic Pleasures of Productivity and Efficiency in Goa and Navegador, Analog Game Studies, 2016, Link to Article (online)Compulsory
- Perez, Caroline Criado, Invisible Women: exposing data bias in a world designed for men, London, Chatto & Windus, 2019Compulsory
- Pozo, Teddy, Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft, Part of: Game studies [electronic resource]: the international journal of computer game research., vol. 18, no. 3, 2018Compulsory
- Ratto, Matt, Critical Making: Conceptual and Material Studies in Technology and Social Life, Part of: The information society: an international journal, vol. 27, 2011Compulsory (p. 252–306)
- Spiel, Katta; Gerling, Kathrin, The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations, Part of: ACM transactions on computer-human interaction, vol. 1, no. 1, 2020Compulsory
- Stone, Kara, Time and Reparative Game Design: Queerness, Disability, and Affect, Part of: Game studies [electronic resource]: the international journal of computer game research., vol. 18, no. 3, 2018Compulsory
* Compulsory