Test Driven Game Design 2

7.5 credits

Syllabus, Bachelor's level, 5SD401

A revised version of the syllabus is available.
Code
5SD401
Education cycle
First cycle
Main field(s) of study and in-depth level
Game Design G1N
Grading system
Fail (U), Pass (G), Pass with distinction (VG)
Finalised by
The Department Board, 24 February 2016
Responsible department
Department of Game Design

General provisions

The course is part of the Bachelor's programmes Game Design, 180 Credits

Entry requirements

General entry requirements and Mathematics 2a/2b/2c or Mathematics B

Learning outcomes

Upon completing the course, students will be able to

  • display a fundamental understanding of agile development methods and for how the conditions of a game's design is affected by agile development methods,
  • display an ability to describe and apply game tests with the purpose to gather data, as well as use data to value and critically analyse elements of a game design,
  • discuss problems and opportunities in a game design based on factors common within game development projects,
  • display a fundamental understanding for the different professional roles in a game development project and adjust information according to the different needs of these professions,
  • show a developed ability to, in text, discuss and problematise the game designs' role in the game development process

Content

Throughout the course, students perform a number of tests with the purpose to gather data, based on a finished game design. Using the data, the students develop proposed changes to the design in order to make the end product reach specific and measurable design goals.Students perform simpler tests of game systems using prototypes and testers on a weekly basis.

The students will during the course participate in an ongoing game development project and performs continuous tests to ensure that the game being developed resembles the project's goals in terms of game development. The tests utilize digital and analog prototypes, which are played by testers. The tests provide data useful for making decisions regarding the game development project's priorities. The student produces, with support in the test data, recommendations for the game development project, with the aim to reach measurable design and experience goals.

The course ends with a presentation where the student describes their tests, discusses the data and the final result.

Instruction

Teaching consists of exercises, seminars and tutoring.

Assessment

Grades awarded for the course are Pass with distinction, Pass or Fail. Course assessment takes place throughout the course and is based on participation in seminars.

Uppsala University has a strict attitude towards cheating and plagiarism and disciplinary measures will be taken against students who are suspected of involvement in any kind of cheating/plagiarism. The disciplinary measures take the form of a warning and suspension for a limited period.

NB: Only a completed course may be counted towards a degree.

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