Game Design in Practice

15 credits

Syllabus, Bachelor's level, 5SD058

Code
5SD058
Education cycle
First cycle
Main field(s) of study and in-depth level
Game Design G1F
Grading system
Fail (U), Pass (G), Pass with distinction (VG)
Finalised by
The Department Board, 5 February 2020
Responsible department
Department of Game Design

General provisions

The course is a freestanding course and elective course in the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Management, 180 Credits and Game Design, 180 Credits

Entry requirements

30 credits in game design

Learning outcomes

After completing the course students will be able to:

  • demonstrate fundamental knowledge and proficiency in describing and applying theory and methods of game design,
  • demonstrate fundamental knowledge and proficiency in applying gamification methods
  • analyse and reflectively interpret ludological characteristics of various areas and situations,
  • design an interactive experience based on a self-selected topic,
  • demonstrate basic knowledge of and reflectively discuss the importance of entrepreneurship on individual, organisational and societal levels, and
  • demonstrate ability to plan for the launch of a game project within a set time.

Content

The game market and gaming industry are both going through continual change with central focus on issues such as production, financing and profits. The course in applied game design reviews issues regarding actual game creation as well as matters related to the game as a business project. The course begins with a definition of games as a study field and way of expression. It continues with theoretical and practical reviews of how game systems can be applied also to areas normally outside of the game's focus. The course also includes developing a prototype of a game to be tested by an audience, to identify a market for the game and to launch a new business project. In this effort the students are encouraged to find examples from their immediate environment.

Instruction

Teaching takes place in the form of lectures, seminars and workshops that require active student participation.

Assessment

Examination is accomplished by written assignments, oral presentations and a final reflective PM. Course grades consist of Pass with distinction, Pass or Fail.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University's disability coordinator.

Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.

Other directives

The course is a part of both the principal field Game Design and the supplemental field Liberal Arts.

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