World Building for Transformative Futures
Syllabus, Bachelor's level, 5SD077
- Code
- 5SD077
- Education cycle
- First cycle
- Main field(s) of study and in-depth level
- Game Design G1N
- Grading system
- Fail (U), Pass (G)
- Finalised by
- The Department Board, 3 November 2022
- Responsible department
- Department of Game Design
Entry requirements
General entry requirements
Learning outcomes
At the end of this course, students will be able to:
- Use embodied practices to align with their core values and foster personal responsibility.
- Describe the role of story, myth and metaphor in how we construct and uphold worldviews and belief systems that impact how we relate to ourselves, each other and our planet.
- Use story, myth and metaphor alongside system thinking and game design processes to build fictional worlds that have the potential to contribute to a thriving planet and transformative futures.
Content
Drawing on three core pillars - transformative leadership for sustainability, embodied transformation practices, and world building - we create a three part program that aims to open us up to new perspectives on our relationship with our planet, of finding firm footing within ourselves as the basis for transformative action, to spark our imaginations and instill hope and a sense of agency.
1. WAYS of BEING we seek experiences in nature and field trips; we are going to do some light, physical exercises in order to raise our awareness for how our bodies store our stories, myths and values and how we can work with our bodies to open up transformative pathways that allow us to become more aligned with what matters deeply to us;
2. WAYS of IMAGINING, we will create and perform playful rituals inspired by our experiences in nature and embodiment practices, to build rapport with each other and spark our imaginations;
3. WAYS of CREATING, we use these experiences as inspirations for the act of world building, a game design practice that integrates imagining new myths and mechanical rituals with the construction of social systems.
Instruction
This course is an active and engaged mix of different kinds of self-explorations, creative work and group projects. The first three weeks are on Gotland, the last two weeks are dedicated to a project students can do remotely.
Assessment
To pass this course, students need to physically attend and participate in the first three weeks of the course on Gotland as well as create a prototype of a world building game that they playtest with an audience of their choice and then present on the outcomes of this test in a verbal, online presentation at the end of the course.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.
Reading list
No reading list found.