Publications from game design students
Game design students complete their studies with a thesis. The list below is updated with projects that previous game design students have written.
Återvändande spelare: Varför återvänder vi?
2018
The Pros and Cons of Applying Virtual Reality to 3D Modeling for Videogames
2018
A study about why players are not completing their games
2018
Machine Learning: Neural Network AI
2018
Historical Video Games: Using Video Games to Create Interest and Knowledge in History
2018
Role of the Dice: Player Reactions to Dice systems in Tabletop Role-Playing Games
2018
2018
My team sucks: How character selection contributes to Toxicity in Rainbow Six: Siege
2018
2018
2018
Dungeons and Player Types: A look at player types and Motivations in tabletop role-playing games
2018
Exploring the Depiction of Older Female Characters inVideo Games
2018
Reward Systems and Cosmetic Items: A study on cosmetic items as rewards
2018
Visual design as navigation aid: How the player is guided in the video game Journey
2018
2018
Habits at play: Applying game theory to improve life quality
2023
How does the tactical layer affect the strategic layer in Master of Orion II?
2023
How players interact with sustainability in ECO
2023
2023
PRESS X TO SKIP: Player engagement and animated characters in video games
2023
Active Inventory Systems In Games And What Defines Them
2023
Can the video game Medieval Dynasty reduce stress through nature therapy?
2023
Getting Mortdogged: How high-ranking players experience randomness in Teamfight Tactics (TFT)
2023
Finding Identity through Role-playing: A Case Study of the Pouflons Community
2023
The effects of defeat in the video game Shifting Sands
2023
Playing Dead: How Role-Play Game Experiences Can Affect Players’ Death Attitude Profiles (DAP-R)
2023
Persian Pixels: An Ethnography of the Iranian Video Game Industry
2022
Japanese Juxtaposition: A comparative study of Japanese and Western adult games
2023
Finding Identity through Art and Role-playing: A study on the Pouflons community
2023
2023
2023
The taxonomy study of players in Alternate Reality Games
2023
Representing Depression In A Video Game Trailer In Order To Combat Sanism
2023
2023
The First Interactive Medium: How a Player Can Change a Game & How a Game Can Change a Player
2023
Schadenfreude: I love watching you suffer (In game)
2023
2023
2023
The Psycho Mantis Effect: Redefining Immersion in Conjunction with the Fourth Wall
2023
Exploring development team dialogues through Game-Based Sprint Retrospectives
2023
2023
2023
2023
The Influences of Concept art: How is game concept art connected to earlier art movements?
2023
2023
Game-based learning basic drone piloting skills in a drone racing simulator
2023
We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems
2023
2023
2023
2023