Real-Time Graphics Programming for Games 1

7.5 credits

Course, Bachelor's level, 5SD805

Autumn 2023 Autumn 2023, Visby, 50%, On-campus, English Only available as part of a programme

Autumn 2024 Autumn 2024, Visby, 50%, On-campus, English Only available as part of a programme

About the course

The objective of the course is to give an introduction to programming real-time graphics with C/C++ using a low-level graphics API such as OpenGL or DirectX. The course goes through a modern rendering pipeline and its different stages, primitive transformation, depth buffering, programming shaders for the GPU (Graphics Processing Unit), polygon rasterisation, texturing and sampling, lighting models and view frustum culling.

Contact

FÖLJ UPPSALA UNIVERSITET PÅ

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