Karaktärsdesign och representation
7,5 hp
Litteraturlista, Grundnivå, 5SD060
Det finns en senare version av litteraturlistan.
Huvudgrupp 1
- Hall, Stuart; Evans, Jessica; Nixon, Sean, Representation, 2. ed., London, SAGE, 2013 (The work of representation, s 1–46. (45p) The spectacle of the &
#39;other', s 215–267 (52p)) - Flood, Michael, International encyclopedia of men and masculinities, London, Routledge, 2007 (Drummond, M. Age and Ageism. Pp10–13 (3p) Flood, M. Gender order. Pp 236–236. (1p) Harbison, JM. &
Beggan, JK. Sex/ gender system. Pp 553–554 (1p) Hatchell, H. Gender. Pp 235–235. (2p) Jackson, D. Agism. Pp13–14 (1p) Levy, DP. Hegemonic Masculinity. Pp 253–255 (2p) Robinson, V. Heterosexuality. Pp 256–260. (4p) Shelly, C. Transgender. Pp 606–607. (1p) Shelly, C. Transexual.Pp 607–608. (1p) Sullivan, N. Queer theory. Pp 521–523 (3p)) - Carr, D, Ability, disability and dead space, Game Studies, 2014, http://gamestudies.org/1402/articles/carr (13 sidor)
- Dill, K.E.; Burgess, M.C., Influence of Black masculinity game exemplars on social judgments, Simulation & Gaming, 2013 (Pp 562–585. (13s.))
- Höglund, J., Electronic empire: Orientalism revisited in the military shooter, Game Studies, 8(1), 2008, http://gamestudies.org/0801/articles/hoeglund (14 sidor)
- Kirkland, E., Masculinity in video games: The gendered gameplay of silent hill, Camera Obscura, 24(2 71), 2009, https://core.ac.uk/download/pdf/6205783.pdf (161–183 (22 s))
- Lemish, D.; Muhlbauer, V., "Can't Have it All": Representations of Older Women in Popular Culture, Women & Therapy, 35(3-4), 2012 (Sidor 165–180 (15s))
- Leonard, D., Live in your world, play in ours: Race, video games, and consuming the other, Studies in media & information literacy education, 3(4), 2003, http://mediastudies.viu.ca/dougstetar/courses/medi265/resources/articles/Leonard_LiveinYourWorld.pdf (s 1–9 (9 s))
- Monsson, M.J., Race-Based Fantasy Realm: Essentialism in the World of Warcraft. Games and Culture, Sage Journals, 2012 (s 48–71 (23 s))
- Shaw, I. G. R.; Warf, B., Worlds of affect: Virtual geographies of video games. Environment and Planning A, 41(6), Sage Journals, 2009 (sidor 1332–1343. (11s))
- Barrett, P., White thumbs, black bodies: race, violence, and neoliberal fantasies in Grand Theft Auto: San Andreas., The Review of Education, Pedagogy, and Cultural Studies, 2006 (95–119. (24p))
- Ledder, S, On dis/ability within game studies:: The discursive construction of ludic bodies, Ingår i: Interdisciplinary approaches to disability: looking towards the future Volume 2, Abingdon, Oxon, Routledge, 2019, vol. 2, nr. 2, s. 30–45 (30–45)
- Malkowski, J; Russworm, TM, Introduction: Identity, Representation, and Video Game Studies beyond the Politics of the Image, Ingår i: "Gaming representation: race, gender, and sexuality in video games", 2017, vol. 1-16
- McRuer, R, Compulsory able-bodiedness and queer/disabled existence, Ingår i: The disability studies reader, 4th ed., New York, NY, Routledge, 2013, vol. 4, s. 301–308 (301–308)
- Phillips, A, Welcome to My Fantasy Zone: Bayonetta and Queer Femme Disturbance, Ingår i: Queer game studies, Minneapolis, University of Minnesota Press, [2017], s. 109–124 (109–124)
- Shapiro, S; Rotter, M, Graphic depictions:: portrayals of mental illness in video games, Ingår i: Journal of forensic sciences, vol. 61, nr. 6, 2016, s. 1592–1595 (1592–1595)
- Shaw, Adrienne, Gaming at the edge: sexuality and gender at the margins of gamer culture, Minneapolis, University of Minnesota Press, cop. 2014 (sidor 13–42)
- Murray, S, The poetics of form and the politics of identity in Assassin's Creed III: Liberation, Ingår i: Kinephanos, 2017, s. 77–102, https:/
/ (77–102)www.kinephanos.ca/ 2017/ the-poetics-of-form/ - Murray, Soraya, "On Video Games: The Visual Politics of Race, Gender and Space", 2017
- Dunlap, K. N., Representation of mental illness in video games, Proceedings of the 2018 Connected Learning Summit, Massachusetts Institute of Technology, 2018, https:/
/ (s 77–86)www.researchgate.net/ publication/ 334306891_Representation_of_Mental_Illness_in_Video_Games
Orientalism in Modern Pop Culture. (2017). Prince of Persia. http://modernorientalism.weebly.com/prince-of-persia.html (1p)
Orientalism in Modern Pop Culture. (2017). Assassin's Creed. http://modernorientalism.weebly.com/assassins-creed.html (1p)